Project Activities
During this Phase IB project, we will develop a prototype of Game Changers 2.0, an expanded version of our original product featuring three new fully-integrated components: (1) an AI-enhanced relational linguistics database containing multiple levels of interconnected information about curriculum-relevant K-2 words, including their composite phonemes; their definitions, the grade level at which it’s appropriate to present them, and the familiar taxonomies to which they belong; (2) a back-end Teacher Portal with the power to assess the progress of individual students and automatically assign appropriate playlists; and (3) a range of AI-powered speech-to-text solutions that will facilitate the creation of appealing and effective games and assessments. At the end of Phase I, researchers will conduct a pilot study in four kindergarten and four Grade I classes to assess whether teachers will find the new tools for selecting playlists, which will include ASR-enhanced assessments, appropriate for each student and easy to use; whether phoneme and vocabulary mastery assessments completed using ASR will agree with teacher-based assessments 95% of the time; and whether students will find GC 2.0 easy to log into and engaging to use in school and at home, and that it increases their knowledge of the elements presented.
Products and publications
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Questions about this project?
To answer additional questions about this project or provide feedback, please contact the program officer.