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Inspiring Girls to Pursue STEM careers with the Dear Smart Girl Career Exploration Platform

The Department of Education’s Small Business Innovation Research Program (SBIR), which IES administers, funds the research, development, and evaluation of new, commercially viable education technology products. In this guest blog, Abi Olukeye of Smart Girl HQ discusses the inspiration behind her recently completed SBIR project, Dear Smart Girl, and the importance of helping girls envision themselves in STEM Careers.

What is Dear Smart Girl?

Our Dear Smart Girl platform is a learning experience that combines online interactive game-based learning curriculum with offline engaging activity kits and personalized STEM learning recommendations to enable elementary-aged girls achieve STEM career literacy by age 12. Our Dear Smart Girl platform is the only STEM career education platform on the market with an ecosystem of products with a research-driven design featuring age-appropriate, experienced-based informal learning content designed to facilitate STEM discovery, self-efficacy, and fluency for young female-identifying learners.

Through our Dear Smart Girl digital platform, we transform the way girls perceive and engage in STEM learning pathways by providing an innovative multi-stage learning experience.

Learning begins in the whimsical town of Ingenia, where learners are immersed into a digital world that is designed to capture aesthetics and themes that resonate with female-identifying students. Learners begin by selecting a storyline, each of which is associated with a STEM career and features a project-based problem-solving activity. Along the way, students gain new vocabulary and fluency with the subject area being exposed to them. In stage two, learners take their new skills offline and work to complete the real-life version of their game project using our complementary Dear Smart Girl project kit. These two stages of learning combine powerfully to strategically introduce, challenge, and engage young girls in STEM career exploration that builds their confidence and literacy in STEM pathways.

What inspired you to create the Dear Smart Girl platform?

The idea was born out of personal need. I started observing that at about age 3 my daughters were often describing toys and activities as either “boy things” or “girl things.” I was really stunned to see how early biases develop and felt strongly about finding ways to balance out their views. My first instincts were to find more toys and activities that would appeal to them and activities that would expose them broadly. And I fully anticipated that a quick internet search would surface plenty of options. I was so wrong. Not only were there limited options, most of what I found did not appeal to my daughters in terms of type of activity and aesthetics.

Reflecting on my own experience as someone who has a STEM degree and was, at the time, working at a global manufacturing firm leading technical projects, I decided to dive into the research about girls and STEM. I discovered that although women participate equally in the labor force, they only make up 28% of the STEM workforce. In addition, early adolescence tends to be when girls lean away from STEM at a higher rate than their male peers. That inspired me to work with other talented and passionate people to build products and facilitate experiences and help young female-identifying learning achieve STEM career literacy by age 12.

What are the types of STEM careers featured in Dear Smart Girl and why did you choose them?

Our pilot career module is an electrical engineering module, but over the course of the next two years, we are working to add five more game modules featuring chemical science, mechanical engineering, biology, software development and product designer careers. We select careers based on science standards being taught in 4th–7th grade. Our goal is to take topical themes and relate them to their real-world applications while also putting them in the context of the career domains that features the scientific concept and related skills. We also working to align to the National Career Clusters framework, which supports Career Technical Education (CTE) programs. 

What elements of Dear Smart Girl are uniquely tailored to female-identifying students?

We tailor our product to help sustain interest in STEM Career pathways in the following ways.

  • We are intentional about selecting and mapping careers in ways that show real-world relevance. Anecdotally, we find that when learners are excited about what they are building, they are more engaged and motivated to learn the skills needed to accomplish their goal.
  • We optimize our projects to create an experience that is a perfect blend of learning a new technical skill and creative design. According to Microsoft research on closing the STEM gap, 91% of girls describe themselves as creatives. When girls learn about how real-world STEM jobs can be used to help the world, their perception of the creativity and positive impact of STEM careers can more than double.
  • We use beautiful illustrations, colors, and imagery to creative engaging worlds and digital environment rich with representation for diverse female-identifying students.

What advice can you give technology developers who focus on female-identifying students?
For developers working on products designed for female-identifying students, I recommend a collaborative development approach. We co-create every career module we work on with students to get feedback early and often. While it is easy to fall for stereotypical storylines, female-identifying students have diverse needs, interests, and learning styles that should be celebrated with well-designed learning platforms.

What are the next steps for Dear Smart Girl?

We are so excited to have been recently award a phase 2 award to expand and commercialize our career exploration modules. Over next two years, we will develop and launch five additional career modules, expand educator tools, build in extension activities, and launch to CTE programs across the country.


Abi Olukeye is the founder and CEO of Smart Girl HQ, a company dedicated to closing the gender gap for females in the STEM pipeline by increasing the number of positive experiences young girls have with STEM early in their learning journey. Her vision is to create an ecosystem of products that when used together are a powerful catalyst for sustaining long-term engagement in STEM for young girls. Her work has been supported by National Science Foundation and the Department of Education through Small Business Innovation Research (SBIR) Awards, the NC Idea Foundation, and the Vela Education Fund. Abi is the chair of the board of CSEdResearch.org and a past member of the Computer Science K12 Standards Committee for North Carolina. She holds a bachelor’s degree in computer science from Virginia Tech and MBA from Indiana University. She and her husband live in Charlotte, NC and have two young daughters who greatly inspire her work.

This blog was produced by Katina Stapleton (Katina.Stapleton@ed.gov), co-chair of the IES Diversity Council.

Join us for IES Innovation Day at the 2023 ED Games Expo

For the first time, IES is hosting IES Innovation Day as part of the 9th annual ED Games Expo. This full day event of engaging panel sessions, taking place Thursday, September 21, 2023, from 9:00 AM to 3:15 PM, will highlight IES’s investments in advanced research and development. The day will feature—

  • Lightning talks from IES-funded project teams who have developed and conducted research on education technology (EdTech) innovations
  • Sessions on modernizing the research and development infrastructure and preparing to scale evidence-based products
  • Demos of IES-funded EdTech products
  • An afternoon session with IES Director Mark Schneider focused on the Institute’s vision for achieving transformative impact at scale
  • Remarks by the White House Office of Science and Technology Policy Director, Arati Prabhakar

IES Innovation Day is one of the many events taking place at the 2023 ED Games Expo this September 19-22 at the Kennedy Center REACH and at locations across Washington, DC. The ED Games Expo is the public showcase of game changing EdTech innovations created through more than 50 programs at the IES, the U.S. Department of Education, and across government. This multi-day event engages a broad audience, including EdTech developers and researchers, organizations across the education ecosystem, students and educators, members of the public including families and children, and representatives and leaders from Federal agencies and offices.

Register to attend these free events:

Can’t make it to the Expo in-person? Join through a livestreamed Science is Cool virtual event on Thursday, September 21 from 12:00 PM to 5:00 PM Eastern Time. Speakers at the virtual event will include EdTech developers and STEM education experts who will discuss their classroom interventions and share how they used art and design in creating them.

ED/IES SBIR: Advancing Research to Practice at Scale in Education

This image depicts a young girl with headphones holding onto a mic that is attached.

The Department of Education and Institute of Education Sciences Small Business Innovation Research Program (known as ED/IES SBIR), funds projects to develop and evaluate new education technology products that ready to be widely deployed to address pressing educational needs.

In advance of IES Innovation Day at the ED Games Expo on September 21, 2023 at the Kennedy Center REACH in Washington, DC, this blog features a series of ED/IES SBIR awards that were funded for the purpose of creating education technology to ready previously funded evidence-based products for use at scale. Two of the projects highlighted below, one led by Jay Connor of Learning Ovations and the other by Clark McKown of xSEL Labs, will be featured as part of panels. This event is open to the public. Register for the Expo here.


Over its 20-year history, ED/IES SBIR has been well known for stimulating pioneering firms, such as Filament Games, Future EngineersPocketLab, and Schell Games, to create entrepreneurial and novel education technology products. ED/IES SBIR has also established a track record for investing in a different set of projects—ones that facilitate the uptake of innovations originally developed in university or laboratory settings. This is important because even when researcher-developed innovations (for example, models, programs, and tools) are shown to have evidence for impact, many are not delivered at scale, preventing learners from fully benefiting from these innovations.

Examples of ED/IES SBIR Research to Practice Projects

Over the past two decades, ED/IES SBIR projects have provided useful models for how researchers can navigate and overcome the research-to-practice gap. ED/IES SBIR has made several awards to projects that were originally researcher-initiated, many through IES research grants. These researchers either founded a small business or partnered with an existing small business to develop and commercialize new education technology products to advance research to practice at scale in education.

The short descriptions of these projects below include links to IES website pages with additional information on the unique project models. These projects converted findings from research into scalable, education technology delivered interventions, added new components to existing research-based prototypes to enable feasible implementation and to improve the user experience, and upgraded technology systems to handle large numbers of users across numerous sites.

  • Learning Ovations: Through a series of IES and NIH funded research, Dr. Carol Connor led an academic team to develop a personalized early learning assessment, the A2i, and demonstrated its efficacy for improving literacy outcomes through multiple trials. To ready the A2i for use in larger numbers of settings and to improve data processing and reporting, Learning Ovations won an ED/IES SBIR award to upgrade the underlying data architecture and create automated supports and functionalities. In 2022, Scholastic acquired Learning Ovations, with plans for the A2i to be integrated into its suite of products. See the Learning Ovations Success Story for more information.
  • Mindset Works: Through an IES research grant in 2002 and with funding from other sources, Dr. Carol Dweck led a research team to develop the concept of the growth mindset—the understanding that ability and intelligence can develop with effort and learning. Lisa Blackwell, a member of the research team, founded Mindset Works and won a 2010 ED/IES SBIR award to develop training modules and animated lessons to deploy this instructional model through a multi-media website. A research grant funded in 2015 tested and demonstrated the efficacy of the technology-delivered Growth Mindset Intervention to improve outcomes of struggling learners. See the Mindset Works Success Story for more information.
  • Nimble Assessment Systems: Through IES and other grants, Dr. Michael Russell led team of researchers to conducted foundational research and develop and validation of new forms of assessment. Informed by this research, Nimble Assessment Systems developed NimbleTools with an award from a ED/IES SBIR, a set of universally designed accommodation tools to improve accessibility of assessments for students with disabilities. Measured Progress acquired Nimble Assessment Systems, and the product was integrated into its suite of products for state and district assessments. See the Nimble Tools Success Story for more information.
  • Children’s Progress: Through NIH grants, Dr. Eugene Galanter led a research team to create a computer-based assessment that adapted to how a student responded to each question and delivered individualized narratives for each student. With awards from NIH SBIR and ED/IES SBIR, Children’s Progress developed a commercial version of the computer-adaptive dynamic assessment (CPAA) for early childhood in literacy and math. In 2012, Northwest Evaluation Association (NWEA) acquired Children’s Progress, with the assessment technology incorporated into the NWEA’s assessment platform and used at scale. See the Children’s Progress Success Story for more information.
  • Teachley: Through IES and NSF funded research, Dr. Herb Ginsburg led an academic team to develop prototype software programs for children from preschool to grade 3 to practice mathematics. In 2011, three members of the research team founded a small business, Teachley, which won ED/IES SBIR awards to extend the research model into easily playable, engaging, and widely used math game apps. See the Teachley Success Story for more information.
  • Analytic Measures: With funding from IES, Dr. Jaren Bernstein led a research team to develop prototypes of automated oral reading fluency assessments that were administered to students during the NAEP and other national assessments by IES’s National Center for Education Statistics. Analytic Measures won ED/IES SBIR awards (here and here) to develop the school-ready version of these assessments. In 2022, Google acquired the intellectual property of the assessments with plans to incorporate the tools into its suite of products for education. See this Analytic Measures Success Story more information.
  • Lightning Squad: Through awards from ED’s Office of Education Research and Improvement (now IES) and the Office of Elementary and Secondary Education, Drs. Nancy Madden and Bob Slavin led a research team to develop a model to make tutoring more cost-effective. With awards from ED/IES SBIR, Sirius Thinking partnered with Success For All to develop a mixed online and face-to-face multimedia intervention for struggling readers in grades 1 to 3. The program is now in wide-scale use in schools and in tutoring programs. See the Lightning Squad Success Story for more information.
  • Apprendis: With research grants from IES and other sources, Dr. Janice Gobert led teams at Worcester Polytechnic Institute and Rutgers University to develop and evaluated Inq-ITS (Inquiry Intelligent Tutoring System) virtual labs for students in grades 4 to 10. Apprendis was founded in order to commercialize InqITS and won an ED/IES SBIR award to develop a teacher alert system that generates real-time insights to inform instruction. InqITS is currently in wide-scale use.
  • Common Ground Publishing: Through IES and other grants, Drs. Bill Cope and Mary Kalantzis led a team of researchers to conduct research on new forms of technology-delivered formative assessment for student writing. A technology-based company spun out of a university tech-transfer office, Common Ground Publishing, and won ED/IES SBIR awards (here and here) to develop CGScholar based on this research. CGScholar is an AI-based digital media learning management system designed to support student writing, learning, and formative assessment, which has been in wide-scale use for several years.  See the CGScholar Success Story for more information.
  • xSEL Labs: With funding from IES, Dr. Clark McKown led a team led to develop screening assessments for social and emotional learning and conducted research to demonstrate the efficacy of the tool. xSEL Labs was founded to commercialize the assessments, and with an ED/IES SBIR award, is developing a platform to support educators and administrators using research-based SEL assessments. In 2023, 7 Mindsets acquired xSEL Labs was acquired to commercialize the platform at scale.

A New Program Area at ED/IES SBIR to Continue Advancing Research to Practice
With a history of awards to advance research to practice, ED/IES SBIR created a new program area in 2022 called Direct to Phase II to invest in more projects to develop commercially viable education technology products to ready existing evidence-based research for use at scale. The program resulted in one award (see here) in 2022. Please see the ED/IES SBIR solicitation page for information on the next opportunity for funding through its FY2024 program.


Stay tuned for updates on Twitter, Facebook, and LinkedIn as ED/IES SBIR continues to support projects to advance research to practice at scale.

Edward Metz (Edward.Metz@ed.govis a research scientist and the program manager for the Small Business Innovation Research Program at the US Department of Education’s Institute of Education Sciences.

 

ED/IES SBIR: Highlights from 2022 & Announcing the New 2023 Program

The Department of Education’s Small Business Innovation Research Program (SBIR), which IES administers, funds the research, development, and evaluation of new, commercially viable education technology products. Known as ED/IES SBIR, the program’s goal is to grow a portfolio of products that are research-based and ready to be widely deployed to address pressing educational needs.

Over the past decade, the program has become known for investing in new entrepreneurial innovations, such as products by Future Engineers and Schell Games, as well as for supporting the transfer of evidence-based research into products that can be used in practice at scale, such as projects by Learning Ovations and Analytic Measures.

ED/IES SBIR: A Look Back at 2022

ED/IES SBIR products were used by millions of students, educators, and administrators to support remote and in-person learning.  Many companies, including MidSchoolMath, Education Modified, Sirius Thinking with partner Success For All, and PocketLab, earned new district contracts and licensing agreements to adopt their technologies at scale. Many companies also won industry awards for innovations on the basis of their ED/IES SBIR products.

With its 2022 awards, ED/IES SBIR continued to invest in emerging areas of education technology, funding projects that use artificial intelligence to personalize learning and generate real-time insights for educators to inform instruction, facilitate real-world learning, and support integrating arts in education and learning. Also in 2022, ED/IES SBIR launched a new “Direct to Phase II” program to support the scale up of existing evidence-based researcher developed innovations through the development of new education technology products. One award was made through this program.

Checkout the IES/ED SBIR News Archive for more information about our 2022 highlights.

ED/IES SBIR Releases Three 2023 Program Solicitations

On January 12, 2023, ED/IES SBIR released three solicitations, requesting proposals for Phase IA, Phase IB, or Direct to Phase II projects. The submission deadline for all three solicitations is March 13, 2023. The URL links to each solicitation on SAM.gov can be found on this page.

This year’s Phase I program introduces a new, two-track approach to stimulating innovation and research.

  • A “Phase IA” solicitation requests proposals for projects to develop a prototype of an entirely new education technology product, where no previous technological development has occurred. The goal of the Phase IA track is to stimulate novel approaches to solve pressing problems in education.
  • A “Phase IB” solicitation requests proposals for projects to develop a prototype of a new component to be added to an existing education technology prototype or product. The goal of the Phase IB track is to strengthen existing research-based prototypes or products in addressing pressing problems in education. Offerors interested in submitting a proposal for Phase IB must demonstrate that the existing prototype or product is research-based and that an additional investment in a new component to be integrated with what already exists is warranted. All Phase IA and IB proposals are for projects lasting 8 months for $250,000. All successful 2023 Phase I awardees will be eligible to submit a Phase II proposal in 2024 for $1M for full-scale development and evaluation.

A “Direct to Phase II” solicitation requests proposals for 2-year projects for $1,000,000 for the full-scale R&D and evaluation of new education technology products to ready existing evidence-based innovations (products, programs, or practices) for use at scale in education settings, and to plan for commercialization.  The existing education innovation is required to have originally been created by researchers at either universities (or other academic institutions) or non-profit education research organizations. Proposals must be submitted by a for-profit small business per the eligibility requirements of the SBIR program.


Stay tuned for updates on Twitter, Facebook, and LinkedIn as IES continues to support innovative technology and research.

Edward Metz (Edward.Metz@ed.gov) is a research scientist and the program manager for the Small Business Innovation Research Program at the US Department of Education’s Institute of Education Sciences.

The ED/IES SBIR 2021 Year in Review and a Look Ahead to 2022

The Department of Education’s Small Business Innovation Research Program (SBIR), administered by IES, provides awards for the research and development of new, commercially viable education technology products. Known as ED/IES SBIR, the program’s goal is to grow a portfolio of scalable, research-based products that address pressing needs across topic areas in education and special education.

From an education technology perspective, 2021 will surely be remembered as the “year after” the onset of the global pandemic—where demand for effective education tools and platforms skyrocketed and developers pivoted to meet the needs of the return to in-person and hybrid learning environments. Dozens of ED/IES SBIR-developers contributed to these efforts, with millions of students and educators using their products to support remote and in-person learning in 2021. This blog shares some highlights from the ED/IES SBIR program in 2021 and provides a preview of its recently released 2022 solicitations.

The ED Games Expo

IES hosted the 8th annual ED Games Expo virtually in June 2021 to provide resources to the public in response to pandemic-related challenges. As part of the virtual Expo, 170 IES- and government-supported education technology products were available at no cost to educators and students around the country. The Expo also presented 35 virtual events for the public that have been viewed more than 10,000 times on YouTube, highlighted by a Kick Off Show introduced by Secretary of Education Miguel Cardona and including master classes for educators and behind-the-sciences “how to” events for students. Dates for the next ED Games Expo will be announced soon.

New ED/IES SBIR Awards

ED/IES SBIR announced 29 new 2021 awards, including 18 for prototype development and 11 for full-scale education technology product development. The awards continue trends from recent years.

One exciting trend is the employment of advanced technologies such as artificial intelligence, machine learning, natural language processing, or algorithms to personalize student learning. Examples include projects by Myriad Sensors (Pocket Lab) to develop an AI engine to assess and provide feedback to students while doing physical science experiments, Analytic Measures Inc. (AMI) to create an natural language processing engine to recommend personalized practice activities based on a student’s level of oral reading fluency, and by KooApps and Kings Peak Technology to use machine learning to provide immediate vocabulary support to English learners.

Another trend in 2021 is the development of new products to scale existing IES-funded research. Projects that build on prior IES research include: Nimble Hiring to develop a platform to improve school district hiring and educator retention, xSEL Labs to create a platform for social and behavioral learning innovations, and Emberex to create a user interface with reporting and recommendation features to meet modern standards for a reading assessment.

ED/IES SBIR also continues to support projects in new areas. For example, three new projects are developing music-based technologies to support learning (Muzology, Edify, and Lyrics to Learn).

Highlights From Individual Projects in the Portfolio

Many ED/IES SBIR-supported companies enjoyed newsworthy successes in 2021.

ED/IES SBIR Releases Two 2022 Program Solicitations

On December 1, 2021, ED/IES SBIR released two new solicitations. Phase I solicitation #91990022R0001 is a request for proposals for $250,000 awards for 8 months for the research, development, and evaluation of new prototypes of education and special education technology products. Direct to Phase II solicitation #91990022R0002 is a request for proposals for $1,000,000 for 2 years for R&D and evaluation to develop new technology to prepare existing researcher-developed evidence-based innovations (products, interventions, practices) for use at scale, and to plan for commercialization. The goal is to support the successful transfer of research to practice at scale in education and special education. Proposals for both solicitations are due February 1, 2022.

Stay tuned for updates in 2022 on Twitter and Facebook as IES continues to support innovative forms of technology.


Edward Metz is a research scientist and the program manager for the Small Business Innovation Research Program at the US Department of Education’s Institute of Education Sciences. Please contact Edward.Metz@ed.gov with questions or for more information.